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This is the first installment of what will hopefully become a complete guide to Karazhan. I am fortunate that I have so many real life friends who play WoW with me. Recently my father and two cousins completed their attunement quests and are gearing up to get into their first ten mans ever. As the most experienced player in the family it falls to me to lead them so I’m writing this guide as part research and part observation I intent to make tweaks to the guide based on our own personal strategies and group dynamics, so that I don’t have to stay a quasi-scraper for too long.

The StablesThe Stables:

The initial area in Karazhan contains four types of mobs, two bosses, although no one ever does one of them, and a handful of NPCs.


The first trash pulls in the instance are on a 25 minute timer. You need to kill Attumen & Midnight before the timer is up because as the mobs respawn they will run in and join the fray. So if you find yourself standing at the boss pull with 24 minutes passed you may as well go back and start again.

Spectral Charger– UNDEAD <Crowd Controllable> Chargers have a short range charge that does a fair amount of damage and causes a short term stun. The charge ability can be avioded by staying at max range and by having melee stay in tight. Chargers also do an AOE fear so make sure you are working in a clear area, often times pulling into the next room. Read the rest of this entry »

Morogrim TidewalkerSo a few nights ago Resurrection ran around and finished up our farm content for the week. We started with Tidewalker in SSC, this was the Guild’s second time dropping the big man, but my first “successful” run.

Balyon one of the Paladins has been creating videos of our attempts so that we can continue to improve our technique and show new guild-raiders how we handle each boss. I thought you might like to see- Resurrection-vs-Tidewalker. Our Ventrillo chat is the sound track (not appropriate for work).

If you watch the video closely you’ll see that I die twice. The first time I’m not actually sure what happened, I think that there may have been one or two ticks of Lifebloom on the tank as the murlocks ran up the hallway, which must have been enough to pull them all on to me before the Paladin could pick them up. Read the rest of this entry »

Light's JusticeIt is a law of WoW that the day you enchant a piece of gear is the day that the upgrade you’ve been hoping for drops. I had been resisting the pressure to enchant my Epoch-Mender in hopes of an upgrade for far too long. Finally I broke down and Myra my guild leader agreed to enchant it with the mats and gold from the guild bank (thank you). Of course that same night Light’s Justice lands in my bags. This time the guild bank can’t be quite as generous and honestly I didn’t ask about it for a while (I’m no help slut, I may be a loot whore, but show me a druid who isn’t).

Inevitably, I find myself farming the primals and shards (I’m a cheap tree), not a problem it just takes time and as the previous post shows I have tons of free time. While running Heroic Ramparts for rep and hopefully a shard) I won BOE Blue drop and I asked the DEing warlock to tear it up for me. We started telling about my enchant goals and he volunteers to sell me the rest of the shards I need at a discount, nice guy.

After the run we go to SW and he does the enchant and I get on a bit of a roll. I spend all of the gold that I’d been pathetically gathering for my Epic Flight Form, and ended the day with 3 more enchants:

  • +81 Healing and +27 Spell Damage to Weapon
  • +30 Healing and +10 Spell Damage to Bracers
  • +35 Healing +12 Spell Damage and 7 mana per 5 sec. to Head

Bringing me to a grand total of 1616 +Healing unbuffed and 0 Gold in my mount fund /cry. I still have a few pieces that desperately need upgrades and enchants.

Since we’re on the subject here’s a list of all the best Tree Specific Enchants: Read the rest of this entry »

I’m a busy tree, besides the 9-5 I also:

  • volunteer at a local ski resort 1 day a week helping disabled people learn to ski,
  • am a volunteer/call firefighter,
  • am the events chair for my alma mater’s hockey team booster club (Go Cats!),
  • run my own small catering company,
  • take part in the occasional play at the local community theater.

So maybe it’s not a huge surprise that Sunday night half way through a raid I started to feel sleepy, really sleepy. After our first attempt on Solarian (if you’re the bomb get out), I dutifully ran back and made it to the chamber before the trash re-spawned. This is where the details get foggy, in my mind we were waiting to get some replacements in and they were going to need summons because the trash timer was up (I have no idea if this was really the case) so I put my head down for a second “Just resting my eyes“.

Read the rest of this entry »

Look at Those Camel ToesDue to some technical difficulties and lack of raid spots I have not been able to raid since well before Christmas, with the exception of one quick run into Gruul’s Liar. Located in Blade’s Edge Mountain, Gruul’s is a 25 Man instance with two bosses and minimal trash. My guild Resurrection has had Gruul’s on farm for a few months now and I have picked up a few items, most recently Pauldrons of the Fallen Defender, which gets me Tier 4 Shoulders my first Tier piece since Molten Core.

The first boss In Gruul’s Lair is High King Maulgar. This ugly bugger is only about 5 trash pulls into the instance. Continuing the multi-tank theme that pervades the BC expansion this boss has 4 servants each of whom requires a tank. Besides standard tank classes (2 or 3 Warriors, maybe a Druid or two), you will need to use some less typical tanking classes, a Mage will definitely need to tank, and you may use two Hunters or Shaman as well.

Maulgar’s Servants are (in Kill order): Read the rest of this entry »


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