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Returning from Kansas I was certainly tempted to tackle the Oz event instead of Romulo and Julianne but a promise is a promise and I told you all that I would take on the star crossed lovers next.
Based on Shakespeare’s classic tragedy Romulo and Julianne is a three phase two boss couples fight, similair to the Scarlet Monastery Armory’s, High Inquisitor Whitemane and Scarlet Commander Mograine.
For this fight you will kill one boss, then the other boss, and then both bosses together. To add to the complexity of the situation in the last phase you have to kill them within 10 seconds of each other otherwise they will respawn with full health and in all likelihood you will die.
Phase the first: Julianne
During this first phase you may want to have your off tank pick up Julianne and drag her to stage right. This is for the sake of repetition because in phase three the off tank will be on Julianne and he will, wait for it, have to pull her to the right. Read the rest of this entry »
I know it has been a very long time since I posted. I haven’t raided in a while and it has dried up my pool of inspiration a bit, I don’t think I’m the only one who is feeling under inspired right now.
Blizzard is still struggling with the best way to handle expanding their biggest game. While the flood of “leaked” shiny new abilities and items may create buzz for their product, it has the (I hope) unintended effect of robbing player motivation for the game in it’s current state. Player burnout is on the rise again. The motivating effects of the Sunwell Content patch are no longer being felt by Mid-Level Raiding Guilds, the guilds working on the first in Mount Hyjal or Black Temple who are not likely to see the inside of Sunwell. These guilds whose players have experienced all of the Sunwell content they are likely to are facing serious problems with player motivation. Their Raiders have done their Dailies, earned their Exalted Reputation, and have farmed out Magister’s Terrace for their Pheonix drop, and now all they have to look forward to when they sit down for an evening is hard work and an uphill grind and all for what?
Before the release of The Burning Crusade, and after the last content patch many guilds faced a similar situation. There were shining new items on the horizon, and the greens players would be picking up on solo quests at level 61 were going to be better than anything the average Mid-Level Raider (AQ20, ZG, Onyxia) would see without putting in serious effort. Guilds who could have made it through AQ40 before the expansion stopped raiding altogether. Vanilla WoW was a lame duck. During this time the Buzz for The Burning Crusade was great, people were truly excited for it and in anticipation they walked away from the game… Read the rest of this entry »
Because I’ve been so busy lately this post lacks the usual explanation of the trash leading up to the boss. I’m Sorry. Never fear I intend to explain those pulls next week when I detail the Romulo and Julianne fight.
The Opera House is the last area of Karazhan that you will reach via the front door. The Opera House is unique in that the boss fight is a random selection from one of three fights, Romulo and Julianne, Wizard of Oz, and The Big Bad Wolf. Adding to the fun is the fact that you don’t know which fight you’ll be doing until it is too late to fully explain the strategy.
For the first installment of The Opera House sub series we’ll look at the simplest fight strategy wise, The Big Bad Wolf. Big Bad Wolf is a single Mob Tank and spank with one twist, periodically he will turn one member of the raid into Little Red Riding Hood. Reducing their armor to zero and making them as cute as a damn button. He will then chase that player around trying to hit them if he catches them he will kill them into two hits.
The Wolf only has three abilities two of which should have very little impact on the raid.
- Little Red Riding Hood: Cast on a random player other than top threat, this debuff turns the victim into Little Red Riding Hood, reduces your armor to zero, increases your run speed and makes you the sole object of the BBWs desire. In order to live you must run around the room right against the wall.
Do Not Cut Corners if your track is shorter the Wolf Catches up. In order to give yourself a snowballs chance in hell of getting a way it is important to position the boss and tank Upstage Left (bottom right corner) and everyone else Upstage Right (bottom left).
Read the rest of this entry »
Tuesday nights are my guilds “off” nights. As is the case with most Raiding Guilds the off nights become 10 man and heroic nights. On Tuesday nights after spending most of the evening hanging out with my wife and our pets I usually sign-on and try to run something for badges.
I was running Karazhan religiously because there were still a few gear upgrades available to me and I like it. Last night I strayed and healed for the regular Tuesday night ZA group who had lost their usual druid healer to WoW burnout.
I’ve been underwhelmed with ZA since it released for a three reasons-
- Loot Table- There aren’t any real gear upgrades for Resto Druids. At release there were a few decent upgrades but with the changes to mana regeneration in 2.4 I’m no longer stacking MP5 and the ZA gear is riddled with MP5 and Spell Haste neither of which are priorities of mine.
- Badges- Badge Count per Hour has aways been better in a Kara run. Before the announcement of 2.4 this wasn’t a priority for me as I’d already bought all the badge gear I wanted for Restoration and was buying gear for off-spec use. Now that 2.4 is here I find myself itching to pull in at least 20 badges per week. With only one night available Kara was an easy choice for this.
With the addition of the Shattered Sun Dailies I find myself wanting for a little more fire power while soloing. Previously I was sporting a full Restoration 0/0/61 build, as the second Tree in the raid I often found myself with the weird healing assignments, the ones that are not conducive to all out HoT healing, so the buff to my Healing Touch and Tranquility were actually doing me some good.
Recently the guilds lead (golden boy perfect attendance) resto druid has been busy with real life stuff and a broken computer so I have had the pleasure of being the “geared” Tree and as such have spent more of my time in a LB, LB, LB, LB, etc. cast sequence. I figure that since I’m HoTing all the time may as well spread some points over on to the Balance Tab.
In the Restoration Tab I took all the Talents that would
- Increase the effectiveness of my Three Heal over Time Spells (Lifebloom, Rejuvenation, & Regrowth)
- Increase my Over all Healing Spell Effectiveness
- Add functionality to HoT healing
- Preserve my Emergency Button
45 points in Restoration leaves me with 16 Points in hand. Looking at the Balance Talents I wanted to take talents that would make soloing a bit easier in my +Damage Gear and would in some way benefit my raiding.
In the first Tier I took Starlight Wrath because I don’t like the idea of spending 5 points on an ability I can only use once per fight.
By grabbing control of Nature in the second Tier I essentially give myself the same out, and I can reapply if Roots should break early. Seeing as I shortened the cast time of Wrath and Starfire Focused Starlight was an obvious choice. Read the rest of this entry »