I’m a bit fired up about this topic so please excuse me if the tone is a bit rant-ish, I tried to keep it informative, maybe even inspirational. Thanks to Phaelia (My Hero) for helping me to solidify my arguments.

My UI

Last night I was running ZA (my favorite instance, NOT) and I started noticing that although there were three healers I was the only one casting heals on anyone besides the tanks, funny that doesn’t seem right. Druids aren’t exactly efficient raid healers. So nonchalantly and surprisingly friendly(for me) I ask the Paladin which add-ons he uses. “None, I don’t need them to heal.” WHAT!?!

“Really?” I say “I find that they help me quite a bit.” To which he replies “That’s cause you’re a N00b!” hmmm. At this point (third boss in ZA) in the raid I am doubling his healing done with 44% to his 22%, and doing it with less over-healing and less gear and I’m the noob. The Priest chimes in at this point to say that he doesn’t use any add-ons besides the guild required, Omen, and DBM. I’m befuddled. I’m out healing the Priest by 12% (he’s at 32% if you’re not good at math). Curious I check the Priest’s gear to see what he’s wearing to try to determine if he’s working to his potential or not and he’s in a mix of T5 and T6 and being out-healed by a Druid in T4 and welfare epics. So healing to his potential? No!

It’s sad to me that there are still people out there who WASTE their gear by not providing themselves with all the information that Blizzard has made available to them. They are at least as gimped as a raider who decides not to enchant, and sockets with green gems because they want to save money, Or who doesn’t use consumables because they don’t see a difference in their damage.

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Because I’ve been so busy lately this post lacks the usual explanation of the trash leading up to the boss. I’m Sorry. Never fear I intend to explain those pulls next week when I detail the Romulo and Julianne fight.

The Opera House is the last area of Karazhan that you will reach via the front door. The Opera House is unique in that the boss fight is a random selection from one of three fights, Romulo and Julianne, Wizard of Oz, and The Big Bad Wolf. Adding to the fun is the fact that you don’t know which fight you’ll be doing until it is too late to fully explain the strategy.
For the first installment of The Opera House sub series we’ll look at the simplest fight strategy wise, The Big Bad Wolf. Big Bad Wolf is a single Mob Tank and spank with one twist, periodically he will turn one member of the raid into Little Red Riding Hood. Reducing their armor to zero and making them as cute as a damn button. He will then chase that player around trying to hit them if he catches them he will kill them into two hits.

Abilities:

The Wolf only has three abilities two of which should have very little impact on the raid.

  • Little Red Riding Hood: Cast on a random player other than top threat, this debuff turns the victim into Little Red Riding Hood, reduces your armor to zero, increases your run speed and makes you the sole object of the BBWs desire. In order to live you must run around the room right against the wall.
    Do Not Cut Corners if your track is shorter the Wolf Catches up. In order to give yourself a snowballs chance in hell of getting a way it is important to position the boss and tank Upstage Left (bottom right corner) and everyone else Upstage Right (bottom left).
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Tuesday nights are my guilds “off” nights. As is the case with most Raiding Guilds the off nights become 10 man and heroic nights. On Tuesday nights after spending most of the evening hanging out with my wife and our pets I usually sign-on and try to run something for badges.

I was running Karazhan religiously because there were still a few gear upgrades available to me and I like it. Last night I strayed and healed for the regular Tuesday night ZA group who had lost their usual druid healer to WoW burnout.

I’ve been underwhelmed with ZA since it released for a three reasons-

  1. Loot Table- There aren’t any real gear upgrades for Resto Druids. At release there were a few decent upgrades but with the changes to mana regeneration in 2.4 I’m no longer stacking MP5 and the ZA gear is riddled with MP5 and Spell Haste neither of which are priorities of mine.
  2. Badges- Badge Count per Hour has aways been better in a Kara run. Before the announcement of 2.4 this wasn’t a priority for me as I’d already bought all the badge gear I wanted for Restoration and was buying gear for off-spec use. Now that 2.4 is here I find myself itching to pull in at least 20 badges per week. With only one night available Kara was an easy choice for this.
  3. Read the rest of this entry »

Resurrection raids four nights a week (Sunday, Monday, Wednesday and Thursday) so last night was a raid night. On the docket was our first go at Mount Hyjal. Checking over at be.imba most of the guild is geared for the first boss or two and we’ve been looking for some sort of pick me up so mixing things up seems like a good idea.

Zoning in to an instance for the first time is one of my favorite parts of this game, so I was pretty stoked to be in MH. Our first attempt of the initial event went very well. We made it through to the seventh of the eight waves before our healing broke down and we wiped. 7 out of 8 on a first attempt without having read the strats is very good and we know we’ll get it next time.

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With the addition of the Shattered Sun Dailies I find myself wanting for a little more fire power while soloing. Previously I was sporting a full Restoration 0/0/61 build, as the second Tree in the raid I often found myself with the weird healing assignments, the ones that are not conducive to all out HoT healing, so the buff to my Healing Touch and Tranquility were actually doing me some good.

Recently the guilds lead (golden boy perfect attendance) resto druid has been busy with real life stuff and a broken computer so I have had the pleasure of being the “geared” Tree and as such have spent more of my time in a LB, LB, LB, LB, etc. cast sequence. I figure that since I’m HoTing all the time may as well spread some points over on to the Balance Tab.

In the Restoration Tab I took all the Talents that would

  1. Increase the effectiveness of my Three Heal over Time Spells (Lifebloom, Rejuvenation, & Regrowth)
  2. Increase my Over all Healing Spell Effectiveness
  3. Add functionality to HoT healing
  4. Preserve my Emergency Button

45 points in Restoration leaves me with 16 Points in hand. Looking at the Balance Talents I wanted to take talents that would make soloing a bit easier in my +Damage Gear and would in some way benefit my raiding.

In the first Tier I took Starlight Wrath because I don’t like the idea of spending 5 points on an ability I can only use once per fight.

By grabbing control of Nature in the second Tier I essentially give myself the same out, and I can reapply if Roots should break early. Seeing as I shortened the cast time of Wrath and Starfire Focused Starlight was an obvious choice. Read the rest of this entry »

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