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Last night I was down at the fire station when raid invites went out. When I got home the raid was full on healers but still short a DPS Caster. I have decent +Damage Gear so I volunteered to respec for the raid. I’ve never played with a balance spec before, I raided for a while as Feral primarily in the role of Off-Tank, but this was the first time I’d ever even been in Moonkin Form.
While in Resto Spec I often find myself doing dailies in the aforementioned +Damage Gear so I had some idea of the spell rotation I was going to use in our SSC Raid. I used a basic Balance spec skipping the Nature’s Grasp talents because they have no use in a raid. After taking everything I though would help from the Balance Tree I had 15 points left over which I spent in restoration picking up more mana regen and cheaper shapeshifts.
All in all I like the role of DPS Caster. It’s a little less intense than healing because your targeting is more constant; Find the Skull, Find the X, etc. and your spell rotation more static; Find the Skull; Starfire, Starfire, Starfire, Moonfire, Insect Swarm, Starfire, St… until Skull is dead. You also don’t need as much situational awareness, am I taking damage? Yes. Do I have Aggro? No. Do I care? Not really. Read the rest of this entry »
So a few nights ago Resurrection ran around and finished up our farm content for the week. We started with Tidewalker in SSC, this was the Guild’s second time dropping the big man, but my first “successful” run.
Balyon one of the Paladins has been creating videos of our attempts so that we can continue to improve our technique and show new guild-raiders how we handle each boss. I thought you might like to see- Resurrection-vs-Tidewalker. Our Ventrillo chat is the sound track (not appropriate for work).
If you watch the video closely you’ll see that I die twice. The first time I’m not actually sure what happened, I think that there may have been one or two ticks of Lifebloom on the tank as the murlocks ran up the hallway, which must have been enough to pull them all on to me before the Paladin could pick them up. Read the rest of this entry »
Last night the guild was scheduled to go to Tempest Keep our target was Solarian. We all get out to Netherstorm and zone in before Heelium, our new not so new senior raider, realizes that we have no Protection Paladin to tank the adds during the boss fight. Unwilling to spend our development night on what looks to be certain a loss, we shift gears and race to Serpentshrine Cavern to try our hand at The Lurker Below. The group is Ranged DPS strong with 4 Mages and 3 Warlocks so Heelium and Myraculous, the guild leader, a both feeling confident about this attempt.
Lurker is a long fight, with two alternating phases and one nasty head-in-ass punishing ability. The combat takes place in a circular water filled cavern. The cave has a few platforms for the raid members to stand on, the water around the platforms is very hot and does 500 “Scalding” damage every few seconds so you don’t want to stay in it if you don’t have to. The first phase is the boss in a general tank and spank situation, with the added joy of Lurkers Spout ability, this is that wake up and play for real or you lose ability I mentioned before. Periodically through the phase Lurker well Spout which is like a high pressure water cannon that rotates completely around the room. If the spout hits you it blows you backwards to the edge of the circular room and does about 7k damage. In order to avoid the damage everyone jumps into the water taking the minimum damage until the spout goes past the its back out onto the platform to continue the beating.