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Last night the guild was scheduled to go to Tempest Keep our target was Solarian. We all get out to Netherstorm and zone in before Heelium, our new not so new senior raider, realizes that we have no Protection Paladin to tank the adds during the boss fight. Unwilling to spend our development night on what looks to be certain a loss, we shift gears and race to Serpentshrine Cavern to try our hand at The Lurker Below. The group is Ranged DPS strong with 4 Mages and 3 Warlocks so Heelium and Myraculous, the guild leader, a both feeling confident about this attempt.
Lurker is a long fight, with two alternating phases and one nasty head-in-ass punishing ability. The combat takes place in a circular water filled cavern. The cave has a few platforms for the raid members to stand on, the water around the platforms is very hot and does 500 “Scalding” damage every few seconds so you don’t want to stay in it if you don’t have to. The first phase is the boss in a general tank and spank situation, with the added joy of Lurkers Spout ability, this is that wake up and play for real or you lose ability I mentioned before. Periodically through the phase Lurker well Spout which is like a high pressure water cannon that rotates completely around the room. If the spout hits you it blows you backwards to the edge of the circular room and does about 7k damage. In order to avoid the damage everyone jumps into the water taking the minimum damage until the spout goes past the its back out onto the platform to continue the beating.